Whenever Jorn attacks, untap each snow permanent you control.: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
Menace (This creature can't be blocked except by two or more creatures.)When Harald, King of Skemfar enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Destroy target creature. If this spell was foretold, scry 2.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color.", : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance., : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.As The Ringhart Crest enters, choose a creature type.: Add . Spend...
FlashFlyingForetelling cards from your hand costs less and can be done on any player's turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
: Add one mana of any color.At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
As an additional cost to cast this spell, discard a card.Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
FlyingWhen Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Put a +1/+1 counter on up to one target creature.III — Exile a creature with the greatest power among creatures target opponent controls.
Choose one —• Destroy all creatures.• Destroy all planeswalkers.Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target nonland permanent an opponent controls.II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.III — Creatures you control gain deathtouch until end of turn.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.II — Put a +1/+1 counter on each Elf you control.III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Axgard Armory enters tapped.: Add ., , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
HasteBoast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. can be paid with one mana from a snow source.)
: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. can be paid with one mana from a snow source.)
Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Enchant creatureWhen Bind the Monster enters, tap enchanted creature. It deals damage to you equal to its power.Enchanted creature doesn't untap during its controller's untap step.
Enchant creatureWhen Bind the Monster enters, tap enchanted creature. It deals damage to you equal to its power.Enchanted creature doesn't untap during its controller's untap step.
Surtland Frostpyre enters tapped.: Add ., , Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
Surtland Frostpyre enters tapped.: Add ., , Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is...
, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
FlyingWhenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.