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[5][U][U] Cyclone Summoner - Foil

KHM#52#F
When Cyclone Summoner enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

[rare] rare

Kaldheim

12 Kč
Poslední kus skladem!

[3][R] Basalt Ravager - Foil

KHM#122#F
When Basalt Ravager enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.

[uncommon] uncommon

Kaldheim

12 Kč
Vyprodáno

[2][R] Seize the Spoils - Foil

KHM#149#F
As an additional cost to cast this spell, discard a card.Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

[common] common

Kaldheim

12 Kč
Vyprodáno

[2][G][G][1][G] Kolvori, God of Kinship // The Ringhart Crest - Foil

KHM#181#F
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance., : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.As The Ringhart Crest enters, choose a creature type.: Add . Spend...

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[1][U][B] King Narfi's Betrayal - Foil

KHM#219#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to...

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[3][G][G] Battle Mammoth

KHM#160#N
TrampleWhenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

[mythic] mythic

Kaldheim

12 Kč
Vyprodáno

[1][G][W] Battle for Bretagard - Foil

KHM#203#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 white Human Warrior creature token.II — Create a 1/1 green Elf Warrior creature token.III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[1][W][U] The Raven's Warning - Foil

KHM#227#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.III — You may put a card you own from outside the...

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[R][G] Arni Slays the Troll - Foil

KHM#201#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.

[uncommon] uncommon

Kaldheim

12 Kč
Vyprodáno

[2][W][W] Glorious Protector - Foil

KHM#12#F
FlashFlyingWhen Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.Foretell

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[2][B][B] Egon, God of Death // Throne of Death

KHM#306#N
DeathtouchAt the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.At the beginning of your upkeep, mill a card., , Exile a creature card from your graveyard: Draw a card.

[rare] rare

Kaldheim

12 Kč
Vyprodáno

Faceless Haven

KHM#255#N
: Add .: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[2][B][G] Harald Unites the Elves - Foil

KHM#213#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.II — Put a +1/+1 counter on each Elf you control.III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[1][R] Dragonkin Berserker - Foil

KHM#131#F
First strikeBoast abilities you activate cost less to activate for each Dragon you control.Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit

KHM#43#N
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit - Foil

KHM#43#F
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit

KHM#341#N
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit - Foil

KHM#341#F
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[1][W][W][B] Firja's Retribution

KHM#210#N
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power."III — Angels you control gain double strike until end of turn.

[rare] rare

Kaldheim

9 Kč
Vyprodáno

[1][W] Rune of Sustenance

KHM#25#N
Enchant permanentWhen Rune of Sustenance enters, draw a card.As long as enchanted permanent is a creature, it has lifelink.As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

[uncommon] uncommon

Kaldheim

9 Kč
Poslední kus skladem!

[1][W] Rune of Sustenance - Foil

KHM#25#F
Enchant permanentWhen Rune of Sustenance enters, draw a card.As long as enchanted permanent is a creature, it has lifelink.As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

[uncommon] uncommon

Kaldheim

9 Kč
Vyprodáno

[B] Village Rites

KHM#117#N
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.

[common] common

Kaldheim

9 Kč
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