Flying, lifelinkWhenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
, : Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)
FlyingWhen Renegade Reaper enters, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)
FlashFirst strike, protection from God creaturesWhen Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
FlashFirst strike, protection from God creaturesWhen Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
FlashFlyingForetelling cards from your hand costs less and can be done on any player's turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to...
Whenever Jorn attacks, untap each snow permanent you control.: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Enchant creatureEnchanted creature gets +2/+2., Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.III — You may put a card you own from outside the...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target nonland permanent an opponent controls.II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.III — Creatures you control gain deathtouch until end of turn.
FlashFlyingWhen Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.Foretell
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.II — Put a +1/+1 counter on each Elf you control.III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."