Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Other snow and Zombie creatures you control get +1/+1.: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)
Other snow and Zombie creatures you control get +1/+1.: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchant permanentWhen Rune of Speed enters, draw a card.As long as enchanted permanent is a creature, it gets +1/+0 and has haste.As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchant permanentWhen Rune of Speed enters, draw a card.As long as enchanted permanent is a creature, it gets +1/+0 and has haste.As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards.II — Return up to two target snow permanent cards from your graveyard to your hand.III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards.II — Return up to two target snow permanent cards from your graveyard to your hand.III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may exchange control of two target creatures.II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.III — Target player loses 3 life and you gain 3 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may exchange control of two target creatures.II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.III — Target player loses 3 life and you gain 3 life.
Choose one —• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.• Creatures you control get +1/+0 until end of turn.
Choose one —• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.• Creatures you control get +1/+0 until end of turn.
FlashFlyingForetelling cards from your hand costs less and can be done on any player's turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)