Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
When Runeforge Champion enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.You may pay rather than pay the mana cost for Rune spells you cast.
Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ( is mana from a snow source.)
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Other snow and Zombie creatures you control get +1/+1.: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchant permanentWhen Rune of Speed enters, draw a card.As long as enchanted permanent is a creature, it gets +1/+0 and has haste.As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchant permanentWhen Rune of Speed enters, draw a card.As long as enchanted permanent is a creature, it gets +1/+0 and has haste.As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards.II — Return up to two target snow permanent cards from your graveyard to your hand.III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards.II — Return up to two target snow permanent cards from your graveyard to your hand.III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may exchange control of two target creatures.II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.III — Target player loses 3 life and you gain 3 life.