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[2][B] Rise of the Dread Marn

KHM#107#N
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

[rare] rare

Kaldheim

19 Kč
Vyprodáno

[1][B][B] Poison the Cup - Foil

KHM#403#F
Destroy target creature. If this spell was foretold, scry 2.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

[uncommon] uncommon

Kaldheim

19 Kč
Vyprodáno

[G][G] In Search of Greatness

KHM#177#N
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

[rare] rare

Kaldheim

19 Kč
Vyprodáno

[2][W][3][W] Reidane, God of the Worthy // Valkmira, Protector's Shield

KHM#300#N
Flying, vigilanceSnow lands your opponents control enter tapped.Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.Whenever you or another permanent you control becomes the target of a spell or ability an...

[rare] rare

Kaldheim

19 Kč
Vyprodáno

[2][W][W] Glorious Protector - Foil

KHM#12#F
FlashFlyingWhen Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.Foretell

[rare] rare

Kaldheim

19 Kč
Vyprodáno

[10][U][U] Icebreaker Kraken - Foil

KHM#63#F
This spell costs less to cast for each snow land you control.When Icebreaker Kraken enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.

[rare] rare

Kaldheim

19 Kč
Vyprodáno

[U] Ascendant Spirit

KHM#341#N
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

19 Kč
Vyprodáno

[U] Ascendant Spirit - Foil

KHM#341#F
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

19 Kč
Vyprodáno

[2][U][1][U] Cosima, God of the Voyage // The Omenkeel

KHM#50#N
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."Whenever a Vehicle you control deals combat...

[rare] rare

Kaldheim

19 Kč
Vyprodáno
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