Kaldheim
[2][U][1][U] Cosima, God of the Voyage // The Omenkeel
KHM#50#N
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."Whenever a Vehicle you control deals combat...
[rare] rare
Kaldheim
[1][W][W][B] Firja's Retribution
KHM#210#N
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power."III — Angels you control gain double strike until end of turn.
[rare] rare
Kaldheim
[3][U] Behold the Multiverse - Foil
KHM#46#F
Scry 2, then draw two cards.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
[common] common
Kaldheim
[1][W] Armed and Armored
KHM#379#N
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
[uncommon] uncommon
Kaldheim
[3][U][R] Battle of Frost and Fire - Foil
KHM#204#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.II — Scry 3.III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
[rare] rare
Kaldheim
[G] Blizzard Brawl - Foil
KHM#162#F
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
[uncommon] uncommon
Kaldheim
Snowfield Sinkhole - Foil
KHM#269#F
(: Add or .)Snowfield Sinkhole enters tapped.
[common] common
Kaldheim
[1][R] Dragonkin Berserker
KHM#357#N
First strikeBoast abilities you activate cost less to activate for each Dragon you control.Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
[rare] rare
Kaldheim
12 Kč
[1][B] Rune of Mortality - Foil
KHM#108#F
Enchant permanentWhen Rune of Mortality enters, draw a card.As long as enchanted permanent is a creature, it has deathtouch.As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
[uncommon] uncommon
Kaldheim