Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Flying, vigilanceSnow lands your opponents control enter tapped.Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.Whenever you or another permanent you control becomes the target of a spell or ability an...
FlashFirst strike, protection from God creaturesWhen Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Other snow and Zombie creatures you control get +1/+1.: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
FlashFlyingForetelling cards from your hand costs less and can be done on any player's turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Enchant permanentWhen Rune of Might enters, draw a card.As long as enchanted permanent is a creature, it gets +1/+1 and has trample.As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
First strikeBoast abilities you activate cost less to activate for each Dragon you control.Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)