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[R][G] Arni Slays the Troll - Foil

KHM#201#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.

[uncommon] uncommon

Kaldheim

12 Kč
Vyprodáno

[2][W][W] Glorious Protector - Foil

KHM#12#F
FlashFlyingWhen Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.Foretell

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[2][B][B] Egon, God of Death // Throne of Death

KHM#306#N
DeathtouchAt the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.At the beginning of your upkeep, mill a card., , Exile a creature card from your graveyard: Draw a card.

[rare] rare

Kaldheim

12 Kč
Vyprodáno

Faceless Haven

KHM#255#N
: Add .: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[2][B][G] Harald Unites the Elves - Foil

KHM#213#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.II — Put a +1/+1 counter on each Elf you control.III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[1][R] Dragonkin Berserker - Foil

KHM#131#F
First strikeBoast abilities you activate cost less to activate for each Dragon you control.Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit

KHM#43#N
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit - Foil

KHM#43#F
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit

KHM#341#N
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno

[U] Ascendant Spirit - Foil

KHM#341#F
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

[rare] rare

Kaldheim

12 Kč
Vyprodáno
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