Kaldheim
[1][B][5][B][R] Valki, God of Lies // Tibalt, Cosmic Impostor
KHM#286#N
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may...
Kaldheim
[mythic] mythic
The World Tree - Foil
KHM#275#F
The World Tree enters tapped.: Add .As long as you control six or more lands, lands you control have ": Add one mana of any color.", , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
[rare] rare
Kaldheim
[1][B][5][B][R] Valki, God of Lies // Tibalt, Cosmic Impostor
KHM#308#N
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may...
Kaldheim
[mythic] mythic
[4][B][B] Burning-Rune Demon - Foil
KHM#81#F
FlyingWhen Burning-Rune Demon enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
[mythic] mythic
Kaldheim
[2][W] Righteous Valkyrie
KHM#24#N
FlyingWhenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
[rare] rare
Kaldheim
[1][G] Masked Vandal - Foil
KHM#405#F
Changeling (This card is every creature type.)When Masked Vandal enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
[common] common
Kaldheim
[3][G][G][U][U] Koma, Cosmos Serpent
KHM#221#N
This spell can't be countered.At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.Sacrifice another Serpent: Choose one —• Tap target permanent. Its activated abilities can't be activated this turn.• Koma, Cosmos Serpent gains indestructible until end of turn.
[mythic] mythic
Kaldheim