Enchant creatureEnchanted creature gets +2/+2., Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Enchant creatureEnchanted creature gets +2/+2., Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.III — You may put a card you own from outside the...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control fights up to one target creature you don't control.II — Add . Put two +1/+1 counters on up to one target creature you control.III — You gain life equal to the greatest power among creatures you control.
Enchant permanentWhen Rune of Flight enters, draw a card.As long as enchanted permanent is a creature, it has flying.As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Enchant permanentWhen Rune of Flight enters, draw a card.As long as enchanted permanent is a creature, it has flying.As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."