Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kicker (You may pay an additional as you cast this spell.)This spell can't be countered.Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
( can be paid with either or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
( can be paid with either or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.