Kicker (You may pay an additional as you cast this spell.)This spell can't be countered.Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
( can be paid with either or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
( can be paid with either or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
( can be paid with either or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.