Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)Deathtouch
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)Deathtouch
Defender: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Defender: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
: Transform Gnottvold Hermit. Activate only as a sorcery. ( can be paid with either or 2 life.)Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
: Transform Gnottvold Hermit. Activate only as a sorcery. ( can be paid with either or 2 life.)Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)Lifelink