As Icon of Ancestry enters, choose a creature type.Creatures you control of the chosen type get +1/+1., : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.Whenever you tap a creature for mana, add an additional .: Put a +1/+1 counter on each creature you control.
As Icon of Ancestry enters, choose a creature type.Creatures you control of the chosen type get +1/+1., : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Golos, Tireless Pilgrim enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
FlashOther Wolves and Werewolves you control get +1/+1.At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Whenever a Swamp you control enters, choose one —• You draw a card and you lose 1 life.• Dread Presence deals 2 damage to any target and you gain 2 life.
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
Creature spells you cast cost less to cast.Whenever another creature you control enters, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.