When Sentinel of Lost Lore enters, choose one or more —• Return target card you own in exile that has an Adventure to your hand.• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.• Exile target player's graveyard.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Creature tokens you control get +1/+1.Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)