Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
FlyingWhen Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.Target creature gets -3/-3 until end of turn. You gain 2 life.
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Whenever Blossoming Tortoise enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.Activated abilities of lands you control cost less to activate.Land creatures you control get +1/+1.
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.Target creature gets -3/-3 until end of turn. You gain 2 life.
Double strikeOther creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Blossoming Tortoise enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.Activated abilities of lands you control cost less to activate.Land creatures you control get +1/+1.
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
FlyingWhen Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Copy target activated or triggered ability you control. You may choose new targets for the copy.