Magic 2010
[W][W] Veteran Armorsmith - Foil
M10#38#F
Other Soldier creatures you control get +0/+1.
[common] common
Magic 2010
[2][R][R] Dragon Whelp - Foil
M10#133#F
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
[uncommon] uncommon
Magic 2010
[2] Demon's Horn - Foil
M10#209#F
Whenever a player casts a black spell, you may gain 1 life.
[uncommon] uncommon
Magic 2010
[X][1][B] Consume Spirit - Foil
M10#89#F
Spend only black mana on X.Consume Spirit deals X damage to any target and you gain X life.
[uncommon] uncommon
Magic 2010
[B] Deathmark - Foil
M10#90#F
Destroy target green or white creature.
[uncommon] uncommon
Magic 2010
[1][B][B] Cemetery Reaper
M10#87#N
Other Zombie creatures you control get +1/+1., : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
[rare] rare
Magic 2010
[1][R][R] Goblin Artillery - Foil
M10#138#F
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
[uncommon] uncommon
Magic 2010
[5][B] Nightmare - Foil
M10#107#F
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
[rare] rare
Magic 2010
[5][G][G] Kalonian Behemoth - Foil
M10#188#F
Shroud (This creature can't be the target of spells or abilities.)
[rare] rare
Magic 2010
[2][W][W] Guardian Seraph
M10#13#N
FlyingIf a source an opponent controls would deal damage to you, prevent 1 of that damage.
[rare] rare
Magic 2010