Magic 2010
[2][B] Soul Bleed - Foil
M10#113#F
Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
[common] common
Magic 2010
[3][B] Bog Wraith - Foil
M10#86#F
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
[uncommon] uncommon
Magic 2010
[2][W] Solemn Offering - Foil
M10#33#F
Destroy target artifact or enchantment. You gain 4 life.
[common] common
Magic 2010
[3][B][B] Haunting Echoes
M10#98#N
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
[rare] rare
Magic 2010
[2][G] Awakener Druid - Foil
M10#167#F
When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
[uncommon] uncommon
Magic 2010
[2][R] Act of Treason - Foil
M10#124#F
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
[uncommon] uncommon
Magic 2010
[3][R][R] Siege-Gang Commander
M10#157#N
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens., Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
[rare] rare
Magic 2010
[G] Mold Adder
M10#194#N
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
[uncommon] uncommon
Magic 2010
[1][G] Naturalize - Foil
M10#195#F
Destroy target artifact or enchantment.
[common] common
Magic 2010