: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
First strike (This creature deals combat damage before creatures without first strike.)Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
FlyingDjinn of Wishes enters with three wish counters on it., Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.