Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Play with the top card of your library revealed.As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
FlyingWhenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Indestructible (Damage and effects that say "destroy" don't destroy this creature.)If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
+1: Target player discards a card.−2: Search your library for a card, then shuffle and put that card on top.−8: Put all creature cards from all graveyards onto the battlefield under your control.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
FlyingWhenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
+1: You gain 2 life.−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
Protean Hydra enters with X +1/+1 counters on it.If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
Play with the top card of your library revealed.As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.