Defender (This creature can't attack.)Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat...
Flying (This creature can't be blocked except by creatures with flying or reach.): Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
If Clergy of the Holy Nimbus would be destroyed, regenerate it.: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.