Legends
[X][W][W] Alabaster Potion
LEG#2#N
Choose one —• Target player gains X life.• Prevent the next X damage that would be dealt to any target this turn.
Legends
[common] common
[B] Vampire Bats
LEG#125#N
Flying (This creature can't be blocked except by creatures with flying or reach.): Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
[common] common
Legends
[1][W][W] Enchanted Being
LEG#12#N
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
[common] common
Legends
[R] Feint
LEG#146#N
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Legends
[common] common
[B][B] Spirit Shackle
LEG#117#N
Enchant creatureWhenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Legends
[common] common
[W] Clergy of the Holy Nimbus
LEG#6#N
If Clergy of the Holy Nimbus would be destroyed, regenerate it.: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
[common] common
Legends
[1][B][B] Wall of Shadows
LEG#128#N
Defender (This creature can't attack.)Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
[common] common
Legends
[W] Indestructible Aura
LEG#21#N
Prevent all damage that would be dealt to target creature this turn.
[common] common
Legends
[2][B] Syphon Soul
LEG#118#N
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
[common] common
Legends