Enchant creatureEnchanted creature has ": This creature deals 1 damage to target creature."As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."
Prevent the next 4 damage that would be dealt to any target this turn.Cycling (, Discard this card: Draw a card.)When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.Whenever Doubtless One deals damage, you gain that much life.
: Prevent the next 1 damage that would be dealt to any target this turn.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
Flying: Mistform Shrieker becomes the creature type of your choice until end of turn.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
You may choose not to untap Everglove Courier during your untap step., : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
As an additional cost to cast this spell, sacrifice a creature.Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Choose one —• Destroy target Aura attached to a creature.• Target Soldier creature gets +2/+2 until end of turn.• Creatures you control gain vigilance until end of turn.
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
Enchant creatureEnchanted creature has flying.Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Choose one —• Target creature gains flying until end of turn.• Target creature becomes the creature type of your choice until end of turn.• Look at the top four cards of your library, then put them back in any order.