: Add ., , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness., , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.Cycling (, Discard this card: Draw a card.)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
FlyingWhenever Silent Specter deals combat damage to a player, that player discards two cards.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever a creature deals damage to you, put a gold counter on it.Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)When Aurification leaves the battlefield, remove all gold counters from all creatures.
As Cover of Darkness enters, choose a creature type.Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.: Embermage Goblin deals 1 damage to any target.
You may choose not to untap Callous Oppressor during your untap step.As Callous Oppressor enters, an opponent chooses a creature type.: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
TrampleWhenever Hystrodon deals combat damage to a player, you may draw a card.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.