Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
All Nightmares get +1/+1., Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom., Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature deals damage, you gain that much life.
FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Flying, first strikeWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
TramplePhantom Nishoba enters with seven +1/+1 counters on it.Whenever Phantom Nishoba deals damage, you gain that much life.If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.