When Faceless Butcher enters, exile another target creature.When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Faceless Butcher enters, exile another target creature.When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
FlyingAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .Each untapped creature you control gets +0/+2 as long as it's not attacking.: Arcades Sabboth gets +0/+1 until end of turn.
FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling (, Discard this card: Draw a card.)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling (, Discard this card: Draw a card.)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return it to the battlefield under its owner's control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return it to the battlefield under its owner's control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingWhen Sawtooth Loon enters, return a white or blue creature you control to its owner's hand.When Sawtooth Loon enters, draw two cards, then put two cards from your hand on the bottom of your library.
FlyingWhen Sawtooth Loon enters, return a white or blue creature you control to its owner's hand.When Sawtooth Loon enters, draw two cards, then put two cards from your hand on the bottom of your library.
All Nightmares get +1/+1., Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
: Add .Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
: Add .Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.