Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
TramplePhantom Nishoba enters with seven +1/+1 counters on it.Whenever Phantom Nishoba deals damage, you gain that much life.If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.: Regenerate Spiritmonger.: Spiritmonger becomes the color of your choice until end of turn.
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)Create a 1/1 green Saproling creature token for each creature you control.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Destroy target nonblack creature.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
: Add .: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.: Target Assembly-Worker creature gets +1/+1 until end of turn.