FlyingAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .Each untapped creature you control gets +0/+2 as long as it's not attacking.: Arcades Sabboth gets +0/+1 until end of turn.
FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling (, Discard this card: Draw a card.)
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.Cycling (, Discard this card: Draw a card.)
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)