Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."Cycling (, Discard this card: Draw a card.)
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."Cycling (, Discard this card: Draw a card.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature deals damage, you gain that much life.
HasteWhen Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.: Avarax gets +1/+0 until end of turn.
HasteWhen Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.: Avarax gets +1/+0 until end of turn.
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
All lands you control become 1/1 creatures until end of turn. They're still lands.Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
All lands you control become 1/1 creatures until end of turn. They're still lands.Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
FlyingWhen Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.: Look at the top four cards of your library, then put them back in any order.
FlyingWhen Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.: Look at the top four cards of your library, then put them back in any order.