Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.), : Chakram Slinger deals 2 damage to target player or planeswalker.
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.)DeathtouchWhenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)VigilanceGorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, then shuffle.)Flying, hasteKnights your team controls have flying and haste.
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
You may have Evil Twin enter as a copy of any creature on the battlefield, except it has ", : Destroy target creature with the same name as this creature."
Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)When Soulblade Renewer enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.): Create a 1/1 white Warrior creature token.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
, : Put a bribery counter on target creature you don't control. Its controller draws a card.Creatures with bribery counters on them can't attack or block.
Enchant creatureEnchanted creature has haste.: Enchanted creature gets +1/+0 until end of turn.When a creature with mana value 6 or greater enters, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
Enchant creatureEnchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Assist (Another player can pay up to of this spell's cost. You choose the value of X.)Support X. (Put a +1/+1 counter on each of up to X target creatures.)Each creature with a +1/+1 counter on it gains trample until end of turn.