FlyingYour opponents can't gain life.At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
When Spellseeker enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
All permanents are artifacts in addition to their other types.All cards that aren't on the battlefield, spells, and permanents are colorless.Players may spend mana as though it were mana of any color.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
TrampleIf damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
All permanents are artifacts in addition to their other types.All cards that aren't on the battlefield, spells, and permanents are colorless.Players may spend mana as though it were mana of any color.
When Spellseeker enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.)Whenever you cast a spell during your turn, untap target creature.
When Generous Patron enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)Whenever you put one or more counters on a creature you don't control, draw a card.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
FlyingYour opponents can't gain life.At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)DeathtouchWhenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Whenever an opponent taps a land for mana, tap all lands that player controls.If a creature an opponent controls attacks, all creatures that opponent controls attack if able.