Dimir Infiltrator can't be blocked.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Devour X, where X is the number of creatures devoured this way (As this enters, you may sacrifice any number of creatures. This creature enters with X +1/+1 counters on it for each of those creatures.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Other creatures you control have intimidate.Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Enchant creatureEnchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Silhana Ledgewalker can't be blocked except by creatures with flying.
Enchant creatureEnchanted creature gets +1/+1 and has first strike.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
FlyingWhen Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)