Each instant and sorcery spell you cast costs less to cast for each creature it targets.Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Strive — This spell costs more to cast for each target beyond the first.Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)FlyingYou control enchanted creature.Enchanted creature gets +1/+1 and has flying.
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Constellation — Whenever Skybind or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Strive — This spell costs more to cast for each target beyond the first.Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Strive — This spell costs more to cast for each target beyond the first.Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Gnarled Scarhide can't block.Enchanted creature gets +2/+1 and can't block.
When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.