When Nessian Game Warden enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Strive — This spell costs more to cast for each target beyond the first.Any number of target creatures each get +2/+0 and gain trample until end of turn.
Strive — This spell costs more to cast for each target beyond the first.Any number of target creatures each get +2/+0 and gain trample until end of turn.
Enchant creature you controlEnchanted creature gets +1/+1.Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
Enchant creature you controlEnchanted creature gets +1/+1.Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Strive — This spell costs more to cast for each target beyond the first.Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Sightless Brawler can't attack alone.Enchanted creature gets +3/+2 and can't attack alone.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Sightless Brawler can't attack alone.Enchanted creature gets +3/+2 and can't attack alone.
Strive — This spell costs more to cast for each target beyond the first.Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
When you're dealt combat damage, sacrifice Swarmborn Giant.: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)As long as Swarmborn Giant is monstrous, it has reach.
When you're dealt combat damage, sacrifice Swarmborn Giant.: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)As long as Swarmborn Giant is monstrous, it has reach.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
You may choose not to untap Deserter's Quarters during your untap step., : Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
You may choose not to untap Deserter's Quarters during your untap step., : Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.