FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
FlashFlyingChampion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)When a Faerie is championed with this creature, tap all lands target player controls.
( represents colorless mana.)Choose one —• Exile target creature with power or toughness 1 or less.• Counter target sorcery spell.• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.Port Razer can't attack a player it has already attacked this turn.
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on this enchantment.At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.