As this land enters, choose a creature type.: Add .: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
VigilanceWhen Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
As long as you control seven or more enchantments, creatures you control have flying and vigilance.Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
( represents colorless mana.)When Thought-Knot Seer enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
Double strikeWhen Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.Evoke—Exile a red card from your hand.
This creature gets +1/+1 for each creature card in your graveyard., , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.