Equipped creature gets +2/+2 and has protection from red and from blue.Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.Equip
Field of the Dead enters tapped.: Add .Whenever Field of the Dead or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
FlashLifelinkWhen Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power.Evoke—Exile a white card from your hand.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.Whenever you discard a land card, add .Whenever you discard a noncreature, nonland card, draw a card.
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.Partner (You can have two commanders if both have partner.)
This spell can't be countered.IndestructibleToski, Bearer of Secrets attacks each combat if able.Whenever a creature you control deals combat damage to a player, draw a card.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.: Gain control of target Sliver. (This effect lasts indefinitely.)
Equipped creature gets +2/+2 and has protection from red and from blue.Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.Equip
As this land enters, choose a creature type.: Add .: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
FlashReachWhen Endurance enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.Evoke—Exile a green card from your hand.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
FlashFlyingWhen Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.Evoke—Exile a blue card from your hand.
VigilanceWhen Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.