Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.Whenever you discard a land card, add .Whenever you discard a noncreature, nonland card, draw a card.
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.−3: Return up to two target land cards from your graveyard to the battlefield.−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.Lord Windgrace can be your commander.
VigilanceWhen Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.Partner (You can have two commanders if both have partner.)
: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.: Gain control of target Sliver. (This effect lasts indefinitely.)
FlashReachWhen Endurance enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.Evoke—Exile a green card from your hand.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.Whenever you discard a land card, add .Whenever you discard a noncreature, nonland card, draw a card.
FlyingWhenever Skysovereign, Consul Flagship enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Double strikeWhen Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.Evoke—Exile a red card from your hand.
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)At the beginning of the end step, sacrifice Underworld Breach.
MenaceWhen Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Evoke—Exile a black card from your hand.
As this artifact enters, choose a creature type.Whenever you cast a spell of the chosen type, put a charge counter on this artifact.Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
FlashThis spell costs less to cast for each attacking creature you control.When Embercleave enters, attach it to target creature you control.Equipped creature gets +1/+1 and has double strike and trample.Equip
You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."