FlashFlyingWhen Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.Evoke—Exile a blue card from your hand.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
This spell can't be countered.IndestructibleToski, Bearer of Secrets attacks each combat if able.Whenever a creature you control deals combat damage to a player, draw a card.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
As this creature enters, choose a color.All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.Whenever you discard a land card, add .Whenever you discard a noncreature, nonland card, draw a card.
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Choose one —• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.Whenever you discard a land card, add .Whenever you discard a noncreature, nonland card, draw a card.
As this creature enters, choose a color.All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.