Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.Whenever you discard a land card, add .Whenever you discard a noncreature, nonland card, draw a card.
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.−3: Return up to two target land cards from your graveyard to the battlefield.−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.Lord Windgrace can be your commander.
VigilanceWhen Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.