Unholy Heat deals 2 damage to target creature or planeswalker.Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
First strikeWhenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Choose one —• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Double strikeWhen Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.Evoke—Exile a red card from your hand.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Create two 4/4 green Rhino creature tokens with trample.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.: Draw a card, then discard a card.
You may have Phantasmal Image enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
MenaceWhenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Partner (You can have two commanders if both have partner.)
FlashFlyingChampion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)When a Faerie is championed with this creature, tap all lands target player controls.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)If one or more tokens would be created under your control, twice that many of those tokens are created instead.
MenaceWhen Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Evoke—Exile a black card from your hand.
Take an extra turn after this one.If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
FlashFlyingChampion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)When a Faerie is championed with this creature, tap all lands target player controls.
( represents colorless mana.)Choose one —• Exile target creature with power or toughness 1 or less.• Counter target sorcery spell.• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."