DefenderAt the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
When Adder-Staff Boggart enters, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
When Oaken Brawler enters, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)When Shriekmaw enters, destroy target nonartifact, nonblack creature.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
FlashWhen Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens.Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Changeling (This card is every creature type.): Target creature gains all creature types until end of turn.: Target creature loses all creature types until end of turn.
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Changeling (This card is every creature type.)Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Howltooth Hollow enters tapped.: Add ., : You may play the exiled card without paying its mana cost if each player has no cards in hand.
HasteIf a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
FlyingWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.: Jagged-Scar Archers deals damage equal to its power to target creature with flying.