When Adder-Staff Boggart enters, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Enchant creature or landEnchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
When Oaken Brawler enters, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
FlashWhen Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Colfenor's Plans enters, exile the top seven cards of your library face down.You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.Skip your draw step.You can't cast more than one spell each turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.): Target Merfolk you control gains protection from the color of your choice until end of turn.
Changeling (This card is every creature type.)Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
Enchant creatureAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
FlyingWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)