Changeling (This card is every creature type.)Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.): Create a 2/2 green Wolf creature token.Wolves you control have deathtouch.
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a...
Choose two —• Incendiary Command deals 4 damage to target player or planeswalker.• Incendiary Command deals 2 damage to each creature.• Destroy target nonbasic land.• Each player discards all the cards in their hand, then draws that many cards.
Whenever a Forest you control enters, Battlewand Oak gets +2/+2 until end of turn.Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens.Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
As an additional cost to cast this spell, sacrifice a Goblin.Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
As Ashling's Prerogative enters, choose odd or even. (Zero is even.)Each creature with mana value of the chosen quality has haste.Each creature without mana value of the chosen quality enters tapped.
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)