When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
FlyingIf noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
FlyingWhen Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters tapped.: Add ., : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.