FlashWhen Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Colfenor's Plans enters, exile the top seven cards of your library face down.You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.Skip your draw step.You can't cast more than one spell each turn.
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
HasteWhen Glarewielder enters, up to two target creatures can't block this turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchant creatureAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)