Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
HasteWhen Glarewielder enters, up to two target creatures can't block this turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
HasteIf a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value.Draw a card.
FlyingWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
FlyingWhenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
FlyingWhen Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Changeling (This card is every creature type.)HasteChampion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
DefenderAt the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Lairwatch Giant can block an additional creature each combat.Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.