Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Spinerock Knoll enters tapped.: Add ., : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens.Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.): Target Merfolk you control gains protection from the color of your choice until end of turn.
Changeling (This card is every creature type.)Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.