Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)When Shriekmaw enters, destroy target nonartifact, nonblack creature.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Benthicore enters, create two 1/1 blue Merfolk Wizard creature tokens.Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Bog Hoodlums can't block.When Bog Hoodlums enters, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Bog Hoodlums can't block.When Bog Hoodlums enters, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
All creatures able to block Nath's Elite do so.When Nath's Elite enters, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
FlashWhen Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens.Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Changeling (This card is every creature type.)Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.