Lorwyn
[2][B][B] Colfenor's Plans
LRW#106#N
When Colfenor's Plans enters, exile the top seven cards of your library face down.You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.Skip your draw step.You can't cast more than one spell each turn.
Lorwyn
[rare] rare
[6][R][R] Hearthcage Giant - Foil
LRW#174#F
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens.Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Lorwyn
[uncommon] uncommon
[W][U] Sygg, River Guide
LRW#251#N
Islandwalk (This creature can't be blocked as long as defending player controls an Island.): Target Merfolk you control gains protection from the color of your choice until end of turn.
Lorwyn
[rare] rare
[3][B] Marsh Flitter
LRW#125#N
FlyingWhen Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
Lorwyn
[uncommon] uncommon
[3][R] Giant's Ire
LRW#170#N
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
Lorwyn
[common] common
[1][G] Fertile Ground
LRW#211#N
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Lorwyn
[common] common
[2][R] Inner-Flame Igniter
LRW#182#N
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Lorwyn
[uncommon] uncommon
[2][R] Inner-Flame Igniter - Foil
LRW#182#F
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Lorwyn
[uncommon] uncommon