Choose two —• Incendiary Command deals 4 damage to target player or planeswalker.• Incendiary Command deals 2 damage to each creature.• Destroy target nonbasic land.• Each player discards all the cards in their hand, then draws that many cards.
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Howltooth Hollow enters tapped.: Add ., : You may play the exiled card without paying its mana cost if each player has no cards in hand.
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
As Ashling's Prerogative enters, choose odd or even. (Zero is even.)Each creature with mana value of the chosen quality has haste.Each creature without mana value of the chosen quality enters tapped.
Enchant creature or landEnchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
+1: You gain 2 life.−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
Choose two —• Target player loses X life.• Return target creature card with mana value X or less from your graveyard to the battlefield.• Target creature gets -X/-X until end of turn.• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
When Elvish Harbinger enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.: Add one mana of any color.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Shelldock Isle enters tapped.: Add ., : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever a creature deals damage to you, destroy it.When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
When Aethersnipe enters, return target nonland permanent to its owner's hand.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)